Wizard101 best death build

wizard101 best death build

As virtually every Wizard player knows, resistance, commonly called resist, is a key stat, as it reduces the damage that you take.

This guide is meant to highlight the maximum possible resist. As such, resist takes priority over every other stat in this article. This is not meant to be a gear guide for a typical defensive setup but rather a gear guide that highlights the highest possible value for a particular stat. You might be asking, how is this possible? Balance comes in a close second by only one resist! Life, death, and myth are tied at third place. In the fourth place slot is Storm, which means that Fire is in last place in terms of the highest possible universal resist.

Source: Takanobu the Masterlessa wooden key boss in the Cave of Solitude. This wand is a no trade item, which means that you must farm for it on the character that you want to use on. This one will slightly differ between schools but the best possible option is the tier one version as it gives two square sockets.

The following values are the resistance of the amulets:. This is the only gear type that truly differs and allows Ice to achieve more resist than the other schools. You can do this by using spell proof and spell defying with selfish talents that boost strength, agility, and even power. In order to reach this level of resist, you need at close to the maximum pet stats for strength, agility and power.

However, there do exist some pets that might be ideal to use. This is the pet that I personally choose and the one featured in this article. When this pet reaches mega, you will have a pet version of an elemental blade, which stacks with blades that were sharpened with the sharpen blade spell, item blades, normal blades, and TC blades.

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This pet will also give you a pet version of elemental shield as well as decent balance hit. However, due to the blade being an elemental blade, you are limited to only giving the blade to someone that uses spells from the elemental school. This pet will give you two different blades at baby.

These blades are pet versions of Balanceblade and Elemental Blade, so they will stack with other versions. Unlike the Frostfang pet, you are not limited by just the elemental schools as this pet also gives you a Balanceblade spell, which you can use for any school.

At mega, this pet will give you three pet versions of Sharpened Blade, which stack with the normal trained versions of the spell. This allows you to have three versions of up to three spells without even needing to use TC!

This is where it gets interesting, as the deck is completely optional. I personally crafted the square socket one to give me more flat resist but giving the triangle socket one for pip chance or accuracy might also be viable.

It also requires you to fish for a rather rare death pet that only spawns in a few locations, such as Darkmoor. It should be noted that you must be a transcendent crafter in order to purchase the recipe for the deck. You can find guides on the crafting quests and other related articles here. Since the goal of this is to reduce as much damage as possible, one could even add flat resist.Deck building is one of the most important aspects of battles in Wizard A terrible deck can slaughter progression while a great one can quickly end battles.

I noticed on the Amino, a frequently question is if their deck gets the job done. Some times, the deck is fine, while most of the time, it features useless cards and could use improvement. A great deck will need a great mix of these to get the job done. But while Questing, having 10 cards may not be the best situation, since you may not kill the boss.

Sometimes, you may need hits in your deck, instead of the 8 you normally bring. Having an idea of your role and Damage also helps prevent overkilling, you need to save your time and health! Now that you know the basics, well hopefully, of deck building. One example is Prisms or Mass prisms.

I never use these myself, but for tough bosses, using Star School spells may help you along the way, especially schools without high Damage. One mistake people make while building their deck is bring hits from other schools. I also see people using Moon school spells. Treasure Cards and your side deck are also very important. As an example, I may want shatter Incase a boss in shield spamming, or I may need heals since I trained the death school.

Another important thing is being Blades or feints. As you may notice, TC Blades deal extra damage, so they count as a complete blade, same for traps. For a blog that may help with Sidedecks and Treasure Cards, I would check here for a blog posted by Vann.

As you may notice, your gear may give you extra cards in your deck, same for your pet. But I would only enable Wand hitsBlades, traps, and possibly heals. First, you should recognize your role on the team.

Balance members are supports, so Blades, traps, and heals are necessary for your team. Life is the healer, so Cards to boost their healing and heals themselves need to be included. Finally, Death, in my opinion a hybrid between healer, tank, and supports so make sure you bring a little of everything. Everything works different for everyone, so if you find Moon School spells helping in your deck, keep it!

Wizard101 death spells guide ( full list )

These are just some tips I think you should follow. Hopefully, this helped you create a deck for any future challenges you may encounter.

Like I said, decks are yours so you may find things that do not or do work for you. I recommend you even share your deck in the comments for helping others or needing others to help you! This website saves cookies to your browser in order to improve your online experience and show you personalized content. Read our Privacy Policy and Cookie Policy to get more information and learn how to set up your preferences.

Mob Setup. Likes Comments Like Luke Novak.If you are questing in a group and playing a support role i. Typically used against opponents with low block, such as mobs. Some PvP builds focus on high critical as well. We list relevant bonuses here so you can consider them when selecting gear for your Wizard.

Drop from Krokopatra Exalted Duel.

Wizard101: BEST ICE Level 130 Stats SET BONUS!

Drop from Darkmoor Graveyard. Zafaria Safari Hoard Pack. Drop from Hades the Unseen. Grand Tourney Gauntlet. Drop from Rattlebones Exalted Duel. Yuletide Pack. Nightmare Pack. Harrowing Nightmare Pack. Phoenix Hoard Pack. Winter Wonder Pack. Undersea Enchantment Bundle. Fantastic Voyage Bundle. Alpho i Trooper Boots. Drop from Secret Tunnel and other bosses in Empyrea.

Drop from Hades the Undying. Sinbad Hoard Pack. Doomsday Krok Hoard Pack. Nimbari Hoard Pack. Great Detective Bundle. Gloomthorn Nightmare Pack. Wysteria Lore Pack. For balanced athames, we prioritize power pips and two circle slots typically for pierce or critical jewels. Drop from Yevgeny Nightcreeper. Drop from Morganthe. Crafted: Recipe from Wozina the EdgeCutter. Sold by Brandon Mistborn. Drop from Shane von Shane in Upper Halls. Drop by Rasputin.

Drop by Hades the Unseen. For balanced rings, we prioritize power pips and a ciricle jewel slot typically for pierce or critical jewels. Drop from Aphrodite II.If you are questing in a group and playing a support role i.

Typically used against opponents with low block, such as mobs. Some PvP builds focus on high critical as well. We list relevant bonuses here so you can consider them when selecting gear for your Wizard. Drop from Krokopatra Exalted Duel.

Drop from Darkmoor Graveyard. Zafaria Safari Hoard Pack. Creepier Carnival Bundle. Fantastic Fairytale Bundle. Drop from Hades the Unseen. Grand Tourney Gauntlet. Drop from Rattlebones Exalted Duel. Yuletide Pack. Nightmare Pack. Harrowing Nightmare Pack. Phoenix Hoard Pack. House of Scales. Winter Wonder Pack. Undersea Enchantment Bundle. Fantastic Voyage Bundle.

Alpho i Warrior Boots. Drop from Secret Tunnel and other bosses in Empyrea. Drop from Hades the Undying. Pandamonium Hoard Pack. Nimbari Hoard Pack. Sinbad Hoard Pack. Gloomthorn Nightmare Pack. Wysteria Lore Pack. Great Detective Bundle. For balanced athames, we prioritize power pips and two circle slots typically for pierce or critical jewels. Drop from Yevgeny Nightcreeper. Drop from Morganthe. Sold by Brandon Mistborn. Drop from Shane von Shane in Upper Halls. Drop by Rasputin.

Drop by Hades the Unseen. For balanced rings, we prioritize power pips and a ciricle jewel slot typically for pierce or critical jewels. Drop from Aphrodite II. Drop in Spiritual Forest.The main goal for Legendary Death in the arena is hit hard and hit fast.

wizard101 best death build

For this strategy you will use Myth mastery. Part of the reason I chose Myth as a secondary school was to get rid of the enemies blades and shields whenever I could. My Wizards stats ended up at Damage, 22 Pierce and 29 Resist. This is all possible because of blade stacking, and high damage stats. Triage and Shift will come in handy as a defense against Wizards who hit with over-time attacks.

With these treasure cards, you can survive a game-ending over-time attack like Burning Rampage. I hope this guide will get your Death started in the arena! Let us know how this strategy works out for you in the comments below.

Your email address will not be published. Getting to Warlord. Main Deck. Treasure Cards. The strategy is simple. Start by blade stacking using Spirit Blades because they have both Myth and Death blades. Over-time hits like Poison and Skeletal Dragon will remove shields and chip away at your enemies health.

This will also prevent any future shield the opponent might cast, leaving them open. If you catch your opponent with no stun blocks, Medusa would play next very well. This attack with a two-round stun can prove quite deadly.

After Medusa, you can catch them open. Feint into a Headless Horseman, ending in a huge hit. An Earthquake also works very well against minions, and will usually kill them with this setup. Leave a Reply Cancel reply Your email address will not be published. Save my name, email, and website in this browser for the next time I comment.Despair no longer.

Everyone has their own approach to Myth wizards and ultimately you need to figure out what works for you. Hopefully other Myth wizards will offer their tips and tricks, which I will try to incorprate into this write up.

Overview Myth wizards appear to be a little middle of the road. Facts — Myth wizards start off with health and gain 22 health per level up to a maximum of 1, This ranks only ahead of Storm in terms of overall health. Ok, this is an opinion.

Must Have Spells. These are spells that I always have in my deck. Ninja Pig deserves a special note. It is dropped by mobs in Mooshu. My advice: hoard them for your Myth boss fights. A single pig combined with a Myth Prism and Myth Blade can deal a lot of damage relatively quickly.

Minions Spells. At the lower levels, they are great as they add another player on your side to the fight to make them 2 on 1 or after Colossus Boulevard, 2 on 2.

They not only contribute substantial attacks, they also absorb attacks that would otherwise target you. The Minotaur Minion in particular taunts to draw attacks to him and covers himself in Tower Shields for defense.

Even at the Grandmaster level, consider what the lowly Golem Minion can do for you. Also consider the effect of other minion effecting cards. Special Purpose Spells. These are spells that I swap out depending on the enemies I expect to face. For Myth mobs, I found that I could deal more damage faster by casting more bladed Humungofrogs. Add Keen to it and you get a very nice treasure card that can remove a positive enchantment for 1 pip. I have never used Earthquake, but have been on the receiving end.

Spells I Never Use. Other than experimenting, I never run these spells in my deck. The stun spells are interesting, but for PvE, I could be using that same turn to shield, buff, or attack. This may not fit with everyone, but it worked for me. Your mileage may vary. Note, as of this writing, I still have 7 training points to spend. Volcanic Shield is very nice when facing the two most destructive schools, Fire and Storm.

Each will give you three cards.

wizard101 best death build

If you can find the Nightshade Choker, this will give you a pair of Weaknesses. They pack plenty of pretty good attacks and can really tip the balance with even low level minions to help dish out the damage. At higher levels, they can also play a supporting role with Cleanse Ward, Pierce, and the stunning spells, to make sure other players are attacking at full potential. Early Game Level Despite our low health, Myth wizards are very solid in the early game because of minions. Trolls and Cyclops are generally enough to get you through fights and you get Fairy early on for healing support.This is part 3 of my gear farming guide!

Things start getting a bit complicated here :'. Up until this point you've probably been using bazaar gear. But once you hit level 60 it's time to grind some more farming!

Legendary Death PvP

Waterworks is a dungeon in Crab Alley. The gear dropped here will suffice until you get to Darkmoor. You can get this quest as soon as you hit level And then after you talk to Blad pick up the quest he gives, it will take you to Herman in Crab Alley, and Herman will give you the quest to get into the dungeon. Finding a team can be a pain but I swear the gear is worth it. Anyways, this is the boss that will drop your hat robe and boots; he is the final boss of the dungeon.

The craftable replacements for waterwork's gear are found in wintertusk. In my personal opinion the waterwork's gear is overall better than the crafted, but either works. I still really don't think there are any athames, amulets, or rings worth farming that'll change soon.

Find ones in the bazaar. The main stats I look for in an athame, ring, or amulet at this level are damage and power pip chance. This guide was originally going to be levels but I reached the max amount of pictures :joy: :sob: :joy: :sob: :joy: So I guess I'll be splitting this up a bit more :'3. I also have a second part of this guide coming out as a continuation of this one which includes Zafaria crafted and House of Scales gear, but sadly I couldn't fit everything I needed to here.

I hope this helped and feel free to ask any questions in the comments or pm me! It's really based on preference. I think Waterworks is slightly better because it gives better resist and damage, but Zigazag gives more critical. Waterworks takes about twice as long to do a full run though.

Zigazag drops a lot of items you won't need, Waterworks drops less stuff but it's usually something you'll use. This website saves cookies to your browser in order to improve your online experience and show you personalized content.

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