Below you will find a detailed description of all secrets available on The UAC level. Jump down just after going to the surface. Then, while holding to the right side, go forward. After climbing on the small rock you will notice the log lying on the ground. Turn right after reaching the blue door.
On the left you should notice the collectible. In order to get to it you must walk around the rock. There you will find a chest from which you can easily jump to the collectible. Remember to press the jump button twice. Go straight after collecting the grenade and jump down to the group of opponents.
Once you defeat them, slightly further you will notice a crossroad. Select the path on the right, it will lead you to the cave. At its end you will find a dead guard. Jump down after you discover the first Elite Guard. Then turn right.
You will reach a chest lying on the edge. Climb it. If you turn around while standing on the chests you should notice a passage between the bars on the left side. Jump down once you discover the first Elite Guard. You will reach chests lying at the edge of a cliff. Climb on them and jump to the ledge on the right. When walking through the narrow canyon that leads to the last encounter on this level you will bypass a hardly visible passage on the left. At the end of that passage the second collectible is hidden.
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Top 100 Most Memorable Maps
Start a Wiki. Do you like this video? The List 1. Playing it is an annoying and frustrating experience, with the level being a series of massive, open rooms with strange architecture, many of the sounds being replaced by audio clips from Monty Python and the Holy Grailand a DeHackEd patch that completely changes the core gameplay of Doom in bizarre and amusing ways.
The futility of the map is made even worse by the author try to pass off this glaring error as an intended "illusio-pit", in which resides a cyberdemon. When authorities discovered his levelsit was rumored that a level made by Harris was modeled after the school so that he and Dylan Bennet Klebold could practice the shootout.
It was later concluded, however, that none of the Harris levels resembled the layout of Columbine High School, and the fact that the two shooters played Doom had nothing or very little to do with the massacre. Nuts - B. This WAD excluding its two successors by the same authorreleased inpossibly has the level with the highest monster count in Doom history 10, total.
The map itself consists of two gigantic rooms with massive crowds of monsters covering almost every part of the level. The player is given a BFGa plasma rifleinvulnerability spheres, and gratuitous amounts of cell ammunition, but even so, few have completed this map legitimately, partially due to the fact that the sheer number of monsters slows the framerate down to a crawl, making it nearly unplayable.
The amount of detail gone into the first level alone is enough to lag a deathmatch game to a crawl. Imp Encounter - anonymous This WAD is nothing more than a cutscene that quite graphically depicts a marine copulating with an impand has hence gained a reputation as an infamous WAD.
The Top 100 WADs Of All Time
Mockery - Scott Cover A primitive map deliberately made with several flaws to showcase the simple but glaring mistakes that all mappers can make. However, the concept of making deliberately poor quality levels caught on, resulting in the production of a Mockery megaWADand hence, this WAD is believed to be the basis of all joke WADs.
Slige maps - Dave Chess The release of this map pack triggered a concern over authors who willingly released levels generated with SLIGE, falsely passing them off as their own work.
It has become infamous for being the WAD with the longest development time ever, so much so that a "Mordeth Award" section in the Cacowards is awarded to the WAD of that year that has taken the longest amount of time to develop.
Mordeth E2's hefty delay is down to a number of reasons: team members leaving, engine changes, and a thief actually stealing the computer on which the files resided.
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From DoomWiki. This is the stable versionchecked on 20 December The list [ edit ] 1. Playing it is a frustrating and annoying experience, with the map being a series of massive, open rooms with the most bizarre architecture, many of the sounds being replaced by audio clips from Monty Python and the Holy Grailand a DEHACKED patch that completely changes the core Doom gameplay in bizarre and amusing ways.
The futility of the map is made even worse by the author try to pass off this glaring error as an intended "illusio-pit", in which resides a single cyberdemon. It was later determined that none of the Harris levels resembled the school, and the fact that the two shooters played Doom had nothing or very little to do with the shootout. Nuts - B. This WAD excluding its two successors possibly has the map with the highest monster count in Doom history 10, The map itself is two giant rooms with massive crowds of monsters covering every part of it.
The player is given a plasma riflea BFGinvulnerability spheres and a gratuitous amount of cell ammo, but even so, few have completed this map legitimately - part due to the fact that the sheer number of monsters slows framerate to a crawl, making it almost unplayable. The amount of detail gone into the first level alone is enough to lag a deathmatch game to a crawl.
Imp Encounter - anonymous This WAD is nothing more than a cutscene that quite graphically depicts a marine copulating with an impand has hence gained a reputation as an infamous WAD. Mockery - Scott Cover A primitive level deliberately made with many flaws to showcase the simple but glaring mistakes that all mappers can make. Slige maps - Dave Chess The release of this map pack triggered a concern over authors who willingly released maps generated by SLIGE, passing them off as their own work.
Mordeth E2 - Gaston Lahaut Since the release of Mordeth, the community has eagerly been awaiting the sequel to this ground-breaking WAD for over ten years. It has become infamous for being the WAD with the longest development time ever, so much so that a Mordeth Award section in the Cacowards is awarded to the WAD of that year that has taken the longest time to develop. Mordeth E2's hefty delay is down to a number of reasons: engine changes, team members leaving, and a thief actually stealing the computer on which the files resided.
Hazmat Hazama - Toooooasty This dizzying, gleefully insane map is set in what I can only guess is some kind of trash compactor at the heart of the universe, sucking in bits and pieces of structures from different worlds and cobbling them together into a layout that, owing to the sheer talent of the map author, somehow makes total sense.
The opening moments have you stepping from gothic castle to techbase to Plutonian jungle ruins; it only gets weirder from there. Every map in Hellcore 2. Undervilla - Paul Corfiatis The mournful music, also composed by Paul Corfiatis, completes the mood as the otherwise cute, quirky megawad suddenly shifts gears and descends into darkness and despair.
Skagway - 40oz and Super Jamie This relentless map keeps the pace up and forces you to deal with it on its own terms as you smash your way through heavy opposition across an almost entirely irradiated canyon landscape, juggling radsuits as you go.
Doom Top 200, Private Servers
The setting is totally kickass, and the map lets you appreciate it by focusing on speed and ferocity rather than grueling challenge, even in the awe-inspiring final arena. Candlecove - skillsaw Fitting for Deus Vult II's sunglasses-wearing dual-pistol-toting protagonist, "Eagle's Nest" is an adventure map in scenes, boasting a whole mapset's worth of rich vistas.
Ascend a vertiginous cliffside, liberate the abandoned observatory, hold off an infinite legion of hell knights, unlock the astral crypt that leads you DV2 was never finished, so no one can say for sure, but thank badness for what we have of it. Doom Community veteran Xaser is no slouch when it comes to map design, but dead.
With a revamped weapon loadout and nearly every enemy plus the level itself under a shroud of signal static, dead. Time Gate - Sverre Kvernmo Eternal Doom may be remembered more for its puzzles than its storytelling what little there isbut there's enough worldbuilding packed into Time Gate alone to justify the price of entry for lore-seekers.
As the title suggests, Sverre's second outing sends the player on a quest to power up a high-tech time machine and hurl themselves into the past to face the wad's more "ancient" offerings Maskim Xul - Obsidian This deeply eldritch megamap is a tribute to both libraries and the Lovecraft mythos, and the uncanny atmosphere and cleverly designed encounters with new enemies will play equal roles in keeping you unsettled for the entire time you spend skulking its halls.
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Land transformation also works. Dairy for milk collection.Early maps in Doom were abstract things made by aspiring map designers looking to create either fun, monster-blasting romps or some kind of new experience, usually accompanied with a story or somesuch to flesh out what the map is supposed to be, since early Doom still didn't allow a whole lot of detailing or extensibility.
WAD was the one everybody talked about, and with good reason. Yes, yes - and it had an overturned truck made out of sectors as well. How could I forget that?! Darkdome - Sverre Kvernmo One of Eternal Doom's crown jewels, Sverre Kvernmo's "Darkdome", set in a gloomy old cathedral beetling out of a great lake, remains a defining 'adventure map' for Doom, with several specific homages by other notable authors and a generations-spanning shadow of general influence to its name.
The genius of the piece is in believably marrying ED's puzzle-y gameplay to a really fleshed out location with a strong sense of mood for an experience one won't soon forget, provided you ever find your way out! Twilight Massacre - Darkwave This map is a legend: 3, enemies, six keys, BFG-only combat, an incredible swath of fire-and-brimstone landscape high above a sea of lava, imposing structures silhouetted against the red sky, a placid sanctuary starting room that makes it clear exactly what is going to hit the fan as soon as you step outside.
With hideous graphics based on MSPaint flood-fill and Windows 3. The world recovered but was forever changed. Back in the day when the Doom engine was still just being ported to other platforms and operating systems and getting additional features, the ZDoom engine forged ahead with the ambitious task of merging all of the actor and weapon code from every Doom engine game. Not long after that milestone, Void by Mike "Cyb" Watson was made with those additional features in mind, creating a new experience never seen before in Doom.
Top 10 Infamous WADs
With advanced scripting, new enemies both sourced from Doom and created using a primitive version of DECORATE, and a locale somewhat inspired by American McGee's Alice, Void is one of those maps that is an unforgettable and influential milestone in Doom mapping, even if it is a teensy bit dated by today's standards. Culture Shock - lupinx-Kassman Departing from the neon-tech alien landscapes and ancient Earth ruins that dominate the rest of Ancient Aliens, this floating cloud city takes players on a completely different kind of ride through one of the most unique and stunningly detailed settings ever conceived.
Is the exit really the Gateway of Knowledge? Nuts - B. As one of most infamous and iconic godmothers of two controversial genres — slaughtermaps and jokewads — Nuts has left an indelible impression on the community that continues to echo down through the ages.
With a stingy ammo balance and those insanely awkward chaingunner snipers, it is as spiteful as it is desolate, with a moody, cryptic MIDI that fits perfectly. It is tough to imagine that this is the same mapper who made "Nuts"! When future mappers of high repute end up forming their styles around it, you know a map is an inspirational landmark.
Deus Vult - Huy Pham Deus Vult was a first in many ways. The first notable map of its scale — it was even split into four maps to run smoothly on many PCs of the era. The first notable bridge from the classic era of slaughter Hell Revealed, Alien Vendetta, etc.
An epic journey out of a Deimos base under siege from Hell's denizens and through the unrelenting fire itself, it offers grand fights and vistas aplenty. Misri Halek - Kim Andre Malde Since you probably skipped right to the last page anyway, here is a big ole list of all the rest of the maps we considered but which didn't make the final cut. Alien Vendetta The Alfonzone The Pornhub team is always updating and adding more porn videos every day. We have a huge free DVD selection that you can download or stream.
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